16 lines
284 B
C
16 lines
284 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/**
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* While in scope, sets the cursor to the busy (hourglass) cursor for all windows.
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*/
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class UNREALED_API FScopedBusyCursor
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{
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public:
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FScopedBusyCursor();
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~FScopedBusyCursor();
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};
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