EM_Task/UnrealEd/Private/ThumbnailRendering/TextureCubeThumbnailRenderer.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/TextureCubeThumbnailRenderer.h"
#include "Engine/TextureCube.h"
UTextureCubeThumbnailRenderer::UTextureCubeThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UTextureCubeThumbnailRenderer::GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const
{
OutWidth = 0;
OutHeight = 0;
UTextureCube* CubeMap = Cast<UTextureCube>(Object);
if (CubeMap != nullptr)
{
// Let the base class get the size of a face
Super::GetThumbnailSize(CubeMap, Zoom, OutWidth, OutHeight);
}
}
void UTextureCubeThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UTextureCube* CubeMap = Cast<UTextureCube>(Object);
if (CubeMap != nullptr)
{
Super::Draw(CubeMap, X, Y, Width, Height, nullptr, Canvas, bAdditionalViewFamily);
}
}