EM_Task/UnrealEd/Private/Fbx/FbxTextureImportData.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/FbxTextureImportData.h"
UFbxTextureImportData::UFbxTextureImportData(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UFbxTextureImportData::CanEditChange(const FProperty* InProperty) const
{
bool bMutable = Super::CanEditChange(InProperty);
UObject* Outer = GetOuter();
if (Outer && bMutable)
{
// Let the parent object handle the editability of our properties
bMutable = Outer->CanEditChange(InProperty);
}
return bMutable;
}