20 lines
730 B
C++
20 lines
730 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/FbxAssetImportData.h"
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "UObject/UObjectBaseUtility.h"
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#include "UObject/UObjectHash.h"
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#include "UObject/Object.h"
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#include "UObject/Class.h"
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#include "UObject/UnrealType.h"
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#include "Misc/ConfigCacheIni.h"
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#include "FbxImporter.h"
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UFbxAssetImportData::UFbxAssetImportData(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer), ImportTranslation(0), ImportRotation(0), ImportUniformScale(1.0f), bConvertScene(true), bForceFrontXAxis(false), bConvertSceneUnit(false), bImportAsScene(false), FbxSceneImportDataReference(nullptr)
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{
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}
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