EM_Task/UnrealEd/Private/Factories/CompositeDataTableFactory.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/CompositeDataTableFactory.h"
#include "Engine/CompositeDataTable.h"
UCompositeDataTableFactory::UCompositeDataTableFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UCompositeDataTable::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UDataTable* UCompositeDataTableFactory::MakeNewDataTable(UObject* InParent, FName Name, EObjectFlags Flags)
{
return NewObject<UCompositeDataTable>(InParent, Name, Flags);
}