EM_Task/UnrealEd/Private/Factories/CompositeCurveTableFactory.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/CompositeCurveTableFactory.h"
#include "Engine/CompositeCurveTable.h"
UCompositeCurveTableFactory::UCompositeCurveTableFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UCompositeCurveTable::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UCompositeCurveTableFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
UCurveTable* CurveTable = nullptr;
if (ensure(SupportedClass == Class))
{
ensure(0 != (RF_Public & Flags));
CurveTable = MakeNewCurveTable(InParent, Name, Flags);
}
return CurveTable;
}
UCurveTable* UCompositeCurveTableFactory::MakeNewCurveTable(UObject* InParent, FName Name, EObjectFlags Flags)
{
return NewObject<UCompositeCurveTable>(InParent, Name, Flags);
}