EM_Task/UnrealEd/Private/Factories/ActorFactoryLevelSequence.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryLevelSequence.generated.h"
class AActor;
struct FActorSpawnParameters;
struct FAssetData;
class ULevel;
UCLASS()
class UActorFactoryLevelSequence: public UActorFactory
{
GENERATED_UCLASS_BODY()
// Begin UActorFactory Interface
virtual AActor* SpawnActor(UObject* InAsset, ULevel* InLevel, const FTransform& InTransform, const FActorSpawnParameters& InSpawnParams) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual UObject* GetAssetFromActorInstance(AActor* ActorInstance) override;
// End UActorFactory Interface
};