EM_Task/UnrealEd/Private/Commandlets/GenerateTextLocalizationResourceCommandlet.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "Commandlets/GenerateTextLocalizationResourceCommandlet.h"
#include "HAL/FileManager.h"
#include "Misc/Paths.h"
#include "Internationalization/TextLocalizationResource.h"
#include "TextLocalizationResourceGenerator.h"
#include "Templates/UniquePtr.h"
DEFINE_LOG_CATEGORY_STATIC(LogGenerateTextLocalizationResourceCommandlet, Log, All);
UGenerateTextLocalizationResourceCommandlet::UGenerateTextLocalizationResourceCommandlet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
int32 UGenerateTextLocalizationResourceCommandlet::Main(const FString& Params)
{
// Parse command line - we're interested in the param vals
TArray<FString> Tokens;
TArray<FString> Switches;
TMap<FString, FString> ParamVals;
UCommandlet::ParseCommandLine(*Params, Tokens, Switches, ParamVals);
// Set config file.
const FString* ParamVal = ParamVals.Find(FString(TEXT("Config")));
FString GatherTextConfigPath;
if (ParamVal)
{
GatherTextConfigPath = *ParamVal;
}
else
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No config specified."));
return -1;
}
// Set config section.
ParamVal = ParamVals.Find(FString(TEXT("Section")));
FString SectionName;
if (ParamVal)
{
SectionName = *ParamVal;
}
else
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No config section specified."));
return -1;
}
// Get source path.
FString SourcePath;
if (!(GetPathFromConfig(*SectionName, TEXT("SourcePath"), SourcePath, GatherTextConfigPath)))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No source path specified."));
return -1;
}
// Get manifest name.
FString ManifestName;
if (!(GetStringFromConfig(*SectionName, TEXT("ManifestName"), ManifestName, GatherTextConfigPath)))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No manifest name specified."));
return -1;
}
// Get archive name.
FString ArchiveName;
if (!GetStringFromConfig(*SectionName, TEXT("ArchiveName"), ArchiveName, GatherTextConfigPath))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No archive name specified."));
return -1;
}
// Get cultures to generate.
FString NativeCultureName;
if (!(GetStringFromConfig(*SectionName, TEXT("NativeCulture"), NativeCultureName, GatherTextConfigPath)))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No native culture specified."));
return -1;
}
// Get cultures to generate.
TArray<FString> CulturesToGenerate;
GetStringArrayFromConfig(*SectionName, TEXT("CulturesToGenerate"), CulturesToGenerate, GatherTextConfigPath);
if (CulturesToGenerate.Num() == 0)
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No cultures specified for generation."));
return -1;
}
for (int32 i = 0; i < CulturesToGenerate.Num(); ++i)
{
if (FInternationalization::Get().GetCulture(CulturesToGenerate[i]).IsValid())
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Verbose, TEXT("Specified culture is not a valid runtime culture, but may be a valid base language: %s"), *(CulturesToGenerate[i]));
}
}
// Get destination path.
FString DestinationPath;
if (!(GetPathFromConfig(*SectionName, TEXT("DestinationPath"), DestinationPath, GatherTextConfigPath)))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No destination path specified."));
return -1;
}
// Get resource name.
FString ResourceName;
if (!(GetStringFromConfig(*SectionName, TEXT("ResourceName"), ResourceName, GatherTextConfigPath)))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("No resource name specified."));
return -1;
}
EGenerateLocResFlags GenerateFlags = EGenerateLocResFlags::None;
// Get whether to skip the source check.
{
bool bSkipSourceCheck = false;
GetBoolFromConfig(*SectionName, TEXT("bSkipSourceCheck"), bSkipSourceCheck, GatherTextConfigPath);
GenerateFlags |= (bSkipSourceCheck ? EGenerateLocResFlags::AllowStaleTranslations : EGenerateLocResFlags::None);
}
// Get whether to validate format patterns.
{
bool bValidateFormatPatterns = false;
GetBoolFromConfig(*SectionName, TEXT("bValidateFormatPatterns"), bValidateFormatPatterns, GatherTextConfigPath);
GenerateFlags |= (bValidateFormatPatterns ? EGenerateLocResFlags::ValidateFormatPatterns : EGenerateLocResFlags::None);
}
// Get whether to validate whitespace.
{
bool bValidateSafeWhitespace = false;
GetBoolFromConfig(*SectionName, TEXT("bValidateSafeWhitespace"), bValidateSafeWhitespace, GatherTextConfigPath);
GenerateFlags |= (bValidateSafeWhitespace ? EGenerateLocResFlags::ValidateSafeWhitespace : EGenerateLocResFlags::None);
}
// Load the manifest and all archives
FLocTextHelper LocTextHelper(SourcePath, ManifestName, ArchiveName, NativeCultureName, CulturesToGenerate, GatherManifestHelper->GetLocFileNotifies(), GatherManifestHelper->GetPlatformSplitMode());
{
FText LoadError;
if (!LocTextHelper.LoadAll(ELocTextHelperLoadFlags::LoadOrCreate, &LoadError))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("%s"), *LoadError.ToString());
return -1;
}
}
// Generate the LocMeta file for all cultures
{
const FString TextLocalizationMetaDataResourcePath = DestinationPath / FPaths::GetBaseFilename(ResourceName) + TEXT(".locmeta");
const bool bLocMetaFileSaved = FLocalizedAssetSCCUtil::SaveFileWithSCC(SourceControlInfo, TextLocalizationMetaDataResourcePath, [&LocTextHelper, &ResourceName](const FString& InSaveFileName) -> bool
{
FTextLocalizationMetaDataResource LocMeta;
return FTextLocalizationResourceGenerator::GenerateLocMeta(LocTextHelper, ResourceName, LocMeta) && LocMeta.SaveToFile(InSaveFileName);
});
if (!bLocMetaFileSaved)
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("Could not write file %s"), *TextLocalizationMetaDataResourcePath);
return -1;
}
}
// Generate the LocRes file for each culture
for (const FString& CultureName: CulturesToGenerate)
{
auto GenerateSingleLocRes = [this, &DestinationPath, &CultureName, &ResourceName](const FTextLocalizationResource& InLocRes, const FName InPlatformName) -> bool
{
FString TextLocalizationResourcePath;
if (InPlatformName.IsNone())
{
TextLocalizationResourcePath = DestinationPath / CultureName / ResourceName;
}
else
{
TextLocalizationResourcePath = DestinationPath / FPaths::GetPlatformLocalizationFolderName() / InPlatformName.ToString() / CultureName / ResourceName;
}
const bool bLocResFileSaved = FLocalizedAssetSCCUtil::SaveFileWithSCC(SourceControlInfo, TextLocalizationResourcePath, [&InLocRes](const FString& InSaveFileName) -> bool
{
return InLocRes.SaveToFile(InSaveFileName);
});
if (!bLocResFileSaved)
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("Could not write file %s"), *TextLocalizationResourcePath);
return false;
}
return true;
};
FTextLocalizationResource PlatformAgnosticLocRes;
TMap<FName, TSharedRef<FTextLocalizationResource>> PerPlatformLocRes;
const FTextKey LocResId = DestinationPath / CultureName / ResourceName;
if (!FTextLocalizationResourceGenerator::GenerateLocRes(LocTextHelper, CultureName, GenerateFlags, LocResId, PlatformAgnosticLocRes, PerPlatformLocRes))
{
UE_LOG(LogGenerateTextLocalizationResourceCommandlet, Error, TEXT("Failed to generate LocRes %s"), LocResId.GetChars());
return false;
}
bool bSuccess = GenerateSingleLocRes(PlatformAgnosticLocRes, FName());
for (const auto& PerPlatformLocResPair: PerPlatformLocRes)
{
bSuccess &= GenerateSingleLocRes(*PerPlatformLocResPair.Value, PerPlatformLocResPair.Key);
}
if (!bSuccess)
{
return -1;
}
}
return 0;
}