EM_Task/UnrealEd/Private/BusyCursor.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "BusyCursor.h"
static int32 GScopedBusyCursorReferenceCounter = 0;
FScopedBusyCursor::FScopedBusyCursor()
{
// @todo Replace with a slate busy cursor.
}
FScopedBusyCursor::~FScopedBusyCursor()
{
}