64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AnimMontage.cpp: Montage classes that contains slots
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=============================================================================*/
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#include "Animation/EditorCompositeSection.h"
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#include "Animation/AnimMetaData.h"
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UEditorCompositeSection::UEditorCompositeSection(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SectionIndex = INDEX_NONE;
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}
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// since meta data is instanced, they have to copied manually with correct Outer
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// when we move between editor composite section and montage composite section
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void CopyMetaData(FCompositeSection& Source, FCompositeSection& Dest, UObject* DestOuter)
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{
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const int32 TotalMetaData = Source.MetaData.Num();
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Dest.MetaData.Reset(TotalMetaData);
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Dest.MetaData.AddZeroed(TotalMetaData);
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for (int32 Idx = 0; Idx < TotalMetaData; ++Idx)
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{
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UAnimMetaData* SourceMetaData = Source.MetaData[Idx];
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if (SourceMetaData)
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{
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TSubclassOf<UAnimMetaData> SourceMetaDataClass = SourceMetaData->GetClass();
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UAnimMetaData* NewMetaData = NewObject<UAnimMetaData>(DestOuter, SourceMetaDataClass, NAME_None, RF_NoFlags, SourceMetaData);
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Dest.MetaData[Idx] = NewMetaData;
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}
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}
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}
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void UEditorCompositeSection::InitSection(int SectionIndexIn)
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{
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SectionIndex = SectionIndexIn;
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if (UAnimMontage* Montage = Cast<UAnimMontage>(AnimObject))
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{
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if (Montage->CompositeSections.IsValidIndex(SectionIndex))
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{
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CompositeSection = Montage->CompositeSections[SectionIndex];
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CopyMetaData(Montage->CompositeSections[SectionIndex], CompositeSection, this);
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}
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}
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}
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bool UEditorCompositeSection::ApplyChangesToMontage()
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{
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if (UAnimMontage* Montage = Cast<UAnimMontage>(AnimObject))
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{
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if (Montage->CompositeSections.IsValidIndex(SectionIndex))
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{
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CompositeSection.OnChanged(CompositeSection.GetTime());
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Montage->CompositeSections[SectionIndex] = CompositeSection;
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CopyMetaData(CompositeSection, Montage->CompositeSections[SectionIndex], Montage);
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return true;
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}
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}
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return false;
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}
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