EM_Task/UnrealEd/Classes/ThumbnailRendering/PhysicsAssetThumbnailRenderer.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "PhysicsAssetThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config = Editor, MinimalAPI)
class UPhysicsAssetThumbnailRenderer: public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// UObject implementation
UNREALED_API virtual void BeginDestroy() override;
private:
class FPhysicsAssetThumbnailScene* ThumbnailScene;
};