EM_Task/UnrealEd/Classes/Settings/SkeletalMeshEditorSettings.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SkeletalMeshEditorDesttings.h: Declares the USkeletalMeshEditorDesttings class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "SkeletalMeshEditorSettings.generated.h"
/**
* Implements the settings for the skeletal mesh editor.
*/
UCLASS(config = EditorPerProjectUserSettings)
class UNREALED_API USkeletalMeshEditorSettings
: public UObject
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(EditAnywhere, config, Category = AnimationPreview, meta = (DisplayName = "Viewport Floor Color"))
FColor AnimPreviewFloorColor;
UPROPERTY(EditAnywhere, config, Category = AnimationPreview, meta = (DisplayName = "Viewport Sky Color"))
FColor AnimPreviewSkyColor;
UPROPERTY(EditAnywhere, config, Category = AnimationPreview, meta = (DisplayName = "Viewport Sky Brightness"))
float AnimPreviewSkyBrightness;
UPROPERTY(EditAnywhere, config, Category = AnimationPreview, meta = (DisplayName = "Viewport Light Brightness"))
float AnimPreviewLightBrightness;
UPROPERTY(EditAnywhere, config, Category = AnimationPreview, meta = (DisplayName = "Viewport Lighting Direction"))
FRotator AnimPreviewLightingDirection;
UPROPERTY(EditAnywhere, config, Category = AnimationPreview, meta = (DisplayName = "Viewport Directional Color"))
FColor AnimPreviewDirectionalColor;
};