EM_Task/UnrealEd/Classes/Preferences/MaterialStatsOptions.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* A configuration class used by the FMaterialStats to save settings across sessions.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "RHIDefinitions.h"
#include "SceneTypes.h"
#include "MaterialStatsOptions.generated.h"
UCLASS(hidecategories = Object, config = EditorPerProjectUserSettings)
class UNREALED_API UMaterialStatsOptions: public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, config, Category = Options)
int32 bPlatformUsed[SP_NumPlatforms];
UPROPERTY(EditAnywhere, config, Category = Options)
int32 bMaterialQualityUsed[EMaterialQualityLevel::Num];
};