EM_Task/UnrealEd/Classes/MaterialEditor/DEditorVectorParameterValue.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialEditor/DEditorParameterValue.h"
#include "Materials/MaterialExpressionVectorParameter.h"
#include "DEditorVectorParameterValue.generated.h"
UCLASS(hidecategories = Object, collapsecategories, editinlinenew)
class UNREALED_API UDEditorVectorParameterValue: public UDEditorParameterValue
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = DEditorVectorParameterValue)
FLinearColor ParameterValue;
UPROPERTY(Transient)
bool bIsUsedAsChannelMask;
UPROPERTY(Transient)
FParameterChannelNames ChannelNames;
};