EM_Task/UnrealEd/Classes/MaterialEditor/DEditorTextureParameterValue.h

22 lines
567 B
C
Raw Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialEditor/DEditorParameterValue.h"
#include "DEditorTextureParameterValue.generated.h"
UCLASS(hidecategories = Object, collapsecategories)
class UNREALED_API UDEditorTextureParameterValue: public UDEditorParameterValue
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = DEditorTextureParameterValue)
class UTexture* ParameterValue;
UPROPERTY(Transient)
FParameterChannelNames ChannelNames;
};