19 lines
510 B
C
19 lines
510 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MaterialEditor/DEditorParameterValue.h"
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#include "DEditorStaticSwitchParameterValue.generated.h"
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UCLASS(hidecategories = Object, collapsecategories)
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class UNREALED_API UDEditorStaticSwitchParameterValue: public UDEditorParameterValue
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = DEditorStaticSwitchParameterValue)
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uint32 ParameterValue : 1;
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};
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