33 lines
1.0 KiB
C
33 lines
1.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Engine/EngineTypes.h"
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#include "Engine/DeveloperSettings.h"
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#include "TextureImportSettings.generated.h"
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struct FPropertyChangedEvent;
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UCLASS(config = Editor, defaultconfig, meta = (DisplayName = "Texture Import"))
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class UNREALED_API UTextureImportSettings: public UDeveloperSettings
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(config, EditAnywhere, Category = VirtualTextures, meta = (DisplayName = "Auto Virtual Texturing Size", ToolTip = "Automatically enable the 'Virtual Texture Streaming' texture setting for textures larger than or equal to this size. This setting will not affect existing textures in the project."))
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int32 AutoVTSize;
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public:
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//~ Begin UObject Interface
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virtual void PostInitProperties() override;
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#if WITH_EDITOR
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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#endif
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//~ End UObject Interface
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};
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