28 lines
821 B
C
28 lines
821 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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*
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* This thumbnail renderer displays the first face of the cube map
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "ThumbnailRendering/TextureThumbnailRenderer.h"
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#include "TextureCubeThumbnailRenderer.generated.h"
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class FCanvas;
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class FRenderTarget;
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UCLASS()
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class UTextureCubeThumbnailRenderer: public UTextureThumbnailRenderer
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UThumbnailRenderer Interface
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virtual void GetThumbnailSize(UObject* Object, float Zoom, uint32& OutWidth, uint32& OutHeight) const override;
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virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
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//~ End UThumbnailRenderer Interface
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};
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