EM_Task/UnrealEd/Classes/Factories/SubUVAnimationFactory.h

28 lines
700 B
C
Raw Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Factory for SubUVAnimation assets
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "SubUVAnimationFactory.generated.h"
UCLASS(MinimalAPI)
class USubUVAnimationFactory: public UFactory
{
GENERATED_UCLASS_BODY()
/** An initial texture to use */
UPROPERTY()
class UTexture2D* InitialTexture;
// UFactory interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual uint32 GetMenuCategories() const;
// End of UFactory interface
};