EM_Task/UnrealEd/Classes/Factories/ReimportTextureFactory.h

44 lines
1.5 KiB
C
Raw Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// ReimportTextureFactory
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EditorReimportHandler.h"
#include "Factories/TextureFactory.h"
#include "ReimportTextureFactory.generated.h"
class UTexture2D;
class UTextureCube;
UCLASS(hidecategories = (LightMap, DitherMipMaps, LODGroup), collapsecategories)
class UReimportTextureFactory: public UTextureFactory
, public FReimportHandler
{
GENERATED_UCLASS_BODY()
UPROPERTY()
class UTexture* pOriginalTex;
//~ Begin FReimportHandler Interface
virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
virtual EReimportResult::Type Reimport(UObject* Obj) override;
virtual int32 GetPriority() const override;
//~ End FReimportHandler Interface
//~ Begin UFactory Interface
virtual bool IsAutomatedImport() const override;
//~ End UFactory Interface
private:
//~ Begin UTextureFactory Interface
virtual UTexture2D* CreateTexture2D(UObject* InParent, FName Name, EObjectFlags Flags) override;
virtual UTextureCube* CreateTextureCube(UObject* InParent, FName Name, EObjectFlags Flags) override;
//~ End UTextureFactory Interface
};