EM_Task/UnrealEd/Classes/Factories/BlueprintFunctionLibraryFactory.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/BlueprintFactory.h"
#include "BlueprintFunctionLibraryFactory.generated.h"
UCLASS(MinimalAPI, hidecategories = Object, collapsecategories)
class UBlueprintFunctionLibraryFactory: public UBlueprintFactory
{
GENERATED_UCLASS_BODY()
// UFactory interface
virtual FText GetDisplayName() const override;
virtual FName GetNewAssetThumbnailOverride() const override;
virtual uint32 GetMenuCategories() const override;
virtual FText GetToolTip() const override;
virtual FString GetToolTipDocumentationExcerpt() const override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
virtual bool ConfigureProperties() override;
virtual FString GetDefaultNewAssetName() const override;
// End of UFactory interface
};