EM_Task/UnrealEd/Classes/Exporters/TextureExporterBMP.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
//=============================================================================
// TextureExporterBMP
//=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Exporters/Exporter.h"
#include "TextureExporterBMP.generated.h"
UCLASS()
class UTextureExporterBMP: public UExporter
{
GENERATED_UCLASS_BODY()
virtual bool SupportsObject(UObject* Object) const override;
virtual int32 GetFileCount(UObject* Object) const override;
virtual FString GetUniqueFilename(const TCHAR* Filename, int32 FileIndex, int32 FileCount) override;
virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override;
protected:
class UTexture2D* GetExportTexture(UObject* Object) const;
};
UCLASS()
class UVirtualTextureBuilderExporterBMP: public UTextureExporterBMP
{
GENERATED_UCLASS_BODY()
};