EM_Task/UnrealEd/Classes/Commandlets/ReplaceAssetsCommandlet.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "ReplaceAssetsCommandlet.generated.h"
/** Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets) */
UCLASS()
class UReplaceAssetsCommandlet: public UCommandlet
{
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};