EM_Task/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/GatherTextCommandletBase.h"
#include "GatherTextCommandlet.generated.h"
namespace EOutputJson
{
enum Format
{
Manifest,
Archive
};
} // namespace EOutputJson
/**
* UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.
*/
UCLASS()
class UGatherTextCommandlet: public UGatherTextCommandletBase
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
int32 ProcessGatherConfig(const FString& GatherTextConfigPath, const TSharedPtr<FLocalizationSCC>& CommandletSourceControlInfo, const TArray<FString>& Tokens, const TArray<FString>& Switches, const TMap<FString, FString>& ParamVals);
// Helpler function to generate a changelist description
FText GetChangelistDescription(const TArray<FString>& GatherTextConfigPaths);
static const FString UsageText;
};