EM_Task/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/ResavePackagesCommandlet.h"
#include "FixupNeedsLoadForEditorGameCommandlet.generated.h"
UCLASS()
class UFixupNeedsLoadForEditorGameCommandlet: public UResavePackagesCommandlet
{
GENERATED_BODY()
/** Map of class names and their default NeedsLoadForEditorGame() return values. */
TMap<FName, bool> ResaveClassNeedsLoadForEditorGameValues;
protected:
//~ Begin UResavePackagesCommandlet Interface
virtual int32 InitializeResaveParameters(const TArray<FString>& Tokens, TArray<FString>& MapPathNames) override;
virtual void PerformPreloadOperations(FLinkerLoad* PackageLinker, bool& bSavePackage) override;
//~ End UCommandlet Interface
};