EM_Task/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "ISourceControlProvider.h"
#include "ConvertLevelsToExternalActorsCommandlet.generated.h"
UCLASS()
class UNREALED_API UConvertLevelsToExternalActorsCommandlet: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
protected:
ULevel* LoadLevel(const FString& LevelToLoad) const;
void GetSubLevelsToConvert(ULevel* MainLevel, TSet<ULevel*>& SubLevels, bool bRecursive);
bool CheckExternalActors(const FString& Level, bool bRepair);
bool UseSourceControl() const { return SourceControlProvider != nullptr; }
ISourceControlProvider& GetSourceControlProvider()
{
check(UseSourceControl());
return *SourceControlProvider;
}
bool AddPackageToSourceControl(UPackage* Package);
bool CheckoutPackage(UPackage* Package);
bool SavePackage(UPackage* Package);
bool DeleteFile(const FString& Filename);
protected:
ISourceControlProvider* SourceControlProvider;
};