EM_Task/UnrealEd/Classes/Animation/EditorSkeletonNotifyObj.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Proxy class for display skeleton notifies in the details panel
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "EditorSkeletonNotifyObj.generated.h"
class IEditableSkeleton;
DECLARE_DELEGATE_TwoParams(FOnAnimObjectChange, class UObject*, bool)
UCLASS(MinimalAPI)
class UEditorSkeletonNotifyObj: public UObject
{
GENERATED_UCLASS_BODY()
public:
/** Current skeleton to try to grab objects from */
TWeakPtr<IEditableSkeleton> EditableSkeleton;
/** The name of the notify we represent */
UPROPERTY(VisibleAnywhere, Category = SkeletonNotifies)
FName Name;
};