EM_Task/TraceInsights/Private/Insights/MemoryProfiler/Widgets/SMemoryProfilerWindow.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Docking/TabManager.h"
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "Misc/Guid.h"
#include "SlateFwd.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Docking/SDockTab.h"
#include "Widgets/SCompoundWidget.h"
// Insights
#include "Insights/InsightsManager.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
class FActiveTimerHandle;
class FMenuBuilder;
class FMemorySharedState;
class STimingView;
class SMemTagTreeView;
namespace Insights
{
class STableTreeView;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
struct FMemoryProfilerTabs
{
// Tab identifiers
static const FName ToolbarID;
static const FName TimingViewID;
static const FName MemTagTreeViewID;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/** Implements the timing profiler window. */
class SMemoryProfilerWindow: public SCompoundWidget
{
public:
/** Default constructor. */
SMemoryProfilerWindow();
/** Virtual destructor. */
virtual ~SMemoryProfilerWindow();
SLATE_BEGIN_ARGS(SMemoryProfilerWindow) {}
SLATE_END_ARGS()
void Reset();
void UpdateTableTreeViews();
void UpdateMemTagTreeView();
/** Constructs this widget. */
void Construct(const FArguments& InArgs, const TSharedRef<SDockTab>& ConstructUnderMajorTab, const TSharedPtr<SWindow>& ConstructUnderWindow);
void ShowTab(const FName& TabID);
void HideTab(const FName& TabID);
void ShowHideTab(const FName& TabID, bool bShow) { bShow ? ShowTab(TabID) : HideTab(TabID); }
TSharedPtr<FTabManager> GetTabManager() const { return TabManager; }
TSharedPtr<STimingView> GetTimingView() const { return TimingView; }
TSharedPtr<SMemTagTreeView> GetMemTagTreeView() const { return MemTagTreeView; }
FMemorySharedState& GetSharedState() const { return *SharedState; }
private:
TSharedRef<SDockTab> SpawnTab_Toolbar(const FSpawnTabArgs& Args);
void OnToolbarTabClosed(TSharedRef<SDockTab> TabBeingClosed);
TSharedRef<SDockTab> SpawnTab_TimingView(const FSpawnTabArgs& Args);
void OnTimingViewTabClosed(TSharedRef<SDockTab> TabBeingClosed);
TSharedRef<SDockTab> SpawnTab_MemTagTreeView(const FSpawnTabArgs& Args);
void OnMemTagTreeViewTabClosed(TSharedRef<SDockTab> TabBeingClosed);
/**
* Fill the main menu with menu items.
*
* @param MenuBuilder The multi-box builder that should be filled with content for this pull-down menu.
* @param TabManager A Tab Manager from which to populate tab spawner menu items.
*/
static void FillMenu(FMenuBuilder& MenuBuilder, const TSharedPtr<FTabManager> TabManager);
/** Callback for determining the visibility of the 'Select a session' overlay. */
EVisibility IsSessionOverlayVisible() const;
/** Callback for getting the enabled state of the profiler window. */
bool IsProfilerEnabled() const;
/** Updates the amount of time the profiler has been active. */
EActiveTimerReturnType UpdateActiveDuration(double InCurrentTime, float InDeltaTime);
/**
* Ticks this widget. Override in derived classes, but always call the parent implementation.
*
* @param AllottedGeometry The space allotted for this widget
* @param InCurrentTime Current absolute real time
* @param InDeltaTime Real time passed since last tick
*/
// virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
/**
* The system will use this event to notify a widget that the cursor has entered it. This event is NOT bubbled.
*
* @param MyGeometry The Geometry of the widget receiving the event
* @param MouseEvent Information about the input event
*/
virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
/**
* The system will use this event to notify a widget that the cursor has left it. This event is NOT bubbled.
*
* @param MouseEvent Information about the input event
*/
virtual void OnMouseLeave(const FPointerEvent& MouseEvent) override;
/**
* Called after a key is pressed when this widget has focus
*
* @param MyGeometry The Geometry of the widget receiving the event
* @param InKeyEvent Key event
*
* @return Returns whether the event was handled, along with other possible actions
*/
virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
/**
* Called when the user is dropping something onto a widget; terminates drag and drop.
*
* @param MyGeometry The geometry of the widget receiving the event.
* @param DragDropEvent The drag and drop event.
*
* @return A reply that indicated whether this event was handled.
*/
virtual FReply OnDrop(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
/**
* Called during drag and drop when the the mouse is being dragged over a widget.
*
* @param MyGeometry The geometry of the widget receiving the event.
* @param DragDropEvent The drag and drop event.
*
* @return A reply that indicated whether this event was handled.
*/
virtual FReply OnDragOver(const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent) override;
private:
/** The Timing view (multi-track) widget */
TSharedPtr<STimingView> TimingView;
TSharedPtr<FMemorySharedState> SharedState;
/** The "LLM Tags" tree view widget */
TSharedPtr<SMemTagTreeView> MemTagTreeView;
/** Holds the tab manager that manages the front-end's tabs. */
TSharedPtr<FTabManager> TabManager;
/** The handle to the active update duration tick */
TWeakPtr<FActiveTimerHandle> ActiveTimerHandle;
/** The number of seconds the profiler has been active */
float DurationActive;
};