EM_Task/CoreUObject/Public/UObject/LevelGuids.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
/**
* Structure to hold information about an external packages objects used in cross-level references
*/
struct FLevelGuids
{
/** Name of the external level */
FName LevelName;
/** Array of Guids possible in the other level (can be emptied out if all references are resolved after level load) */
TArray<FGuid> Guids;
};