EM_Task/CoreUObject/Public/Internationalization/IPackageLocalizationCache.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/** Interface for types that provide caching for package localization. */
class IPackageLocalizationCache
{
public:
virtual ~IPackageLocalizationCache() {}
/**
* Update this cache, but only if it is dirty.
*/
virtual void ConditionalUpdateCache() = 0;
/**
* Try and find the localized package name for the given source package for the active culture.
*
* @param InSourcePackageName The name of the source package to find.
*
* @return The localized package name, or NAME_None if there is no localized package.
*/
virtual FName FindLocalizedPackageName(const FName InSourcePackageName) = 0;
/**
* Try and find the localized package name for the given source package for the given culture.
*
* @param InSourcePackageName The name of the source package to find.
* @param InCultureName The name of the culture to find the package for.
*
* @return The localized package name, or NAME_None if there is no localized package.
*/
virtual FName FindLocalizedPackageNameForCulture(const FName InSourcePackageName, const FString& InCultureName) = 0;
};