32 lines
763 B
C#
32 lines
763 B
C#
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
|
||
|
|
using UnrealBuildTool;
|
||
|
|
|
||
|
|
public class CoreUObject : ModuleRules
|
||
|
|
{
|
||
|
|
public CoreUObject(ReadOnlyTargetRules Target) : base(Target)
|
||
|
|
{
|
||
|
|
PrivatePCHHeaderFile = "Private/CoreUObjectPrivatePCH.h";
|
||
|
|
|
||
|
|
SharedPCHHeaderFile = "Public/CoreUObjectSharedPCH.h";
|
||
|
|
|
||
|
|
PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
|
||
|
|
|
||
|
|
PrivateIncludePathModuleNames.AddRange(
|
||
|
|
new string[]
|
||
|
|
{
|
||
|
|
"TargetPlatform",
|
||
|
|
}
|
||
|
|
);
|
||
|
|
|
||
|
|
PublicDependencyModuleNames.Add("Core");
|
||
|
|
PublicDependencyModuleNames.Add("TraceLog");
|
||
|
|
|
||
|
|
PrivateDependencyModuleNames.Add("Projects");
|
||
|
|
PrivateDependencyModuleNames.Add("Json");
|
||
|
|
|
||
|
|
PublicDefinitions.Add("UNIQUENETID_ESPMODE=ESPMode::Fast");
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|