EM_Task/UnrealEd/Public/SkeletalMeshToolMenuContext.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SkeletalMeshToolMenuContext.generated.h"
class ISkeletalMeshEditor;
UCLASS()
class UNREALED_API USkeletalMeshToolMenuContext: public UObject
{
GENERATED_BODY()
public:
TWeakPtr<ISkeletalMeshEditor> SkeletalMeshEditor;
};