EM_Task/UnrealEd/Public/EditorViewportLayoutTwoPanes.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "AssetEditorViewportLayout.h"
#include "Widgets/Layout/SSplitter.h"
#include "Types/SlateEnums.h"
template <EOrientation TOrientation>
class TEditorViewportLayoutTwoPanes: public FAssetEditorViewportLayout
{
public:
/**
* Saves viewport layout information between editor sessions
*/
virtual void SaveLayoutString(const FString& LayoutString) const override {}
protected:
virtual TSharedRef<SWidget> MakeViewportLayout(TFunction<TSharedRef<SEditorViewport>(void)>& Func, const FString& LayoutString) override;
private:
/** The splitter widget */
TSharedPtr<class SSplitter> SplitterWidget;
};
// FEditorViewportLayoutTwoPanesVert /////////////////////////////
class FEditorViewportLayoutTwoPanesVert: public TEditorViewportLayoutTwoPanes<EOrientation::Orient_Vertical>
{
public:
virtual const FName& GetLayoutTypeName() const override { return EditorViewportConfigurationNames::TwoPanesVert; }
};
// FEditorViewportLayoutTwoPanesHoriz /////////////////////////////
class FEditorViewportLayoutTwoPanesHoriz: public TEditorViewportLayoutTwoPanes<EOrientation::Orient_Horizontal>
{
public:
virtual const FName& GetLayoutTypeName() const override { return EditorViewportConfigurationNames::TwoPanesHoriz; }
};