EM_Task/UnrealEd/Private/ThumbnailRendering/ThumbnailRenderer.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "ThumbnailRendering/ThumbnailRenderer.h"
#include "RendererInterface.h"
#include "EngineModule.h"
#include "SceneView.h"
#include "LegacyScreenPercentageDriver.h"
UThumbnailRenderer::UThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
// static
void UThumbnailRenderer::RenderViewFamily(FCanvas* Canvas, FSceneViewFamily* ViewFamily)
{
ViewFamily->EngineShowFlags.ScreenPercentage = false;
ViewFamily->SetScreenPercentageInterface(new FLegacyScreenPercentageDriver(
*ViewFamily, /* GlobalResolutionFraction = */ 1.0f, /* AllowPostProcessSettingsScreenPercentage = */ false));
GetRendererModule().BeginRenderingViewFamily(Canvas, ViewFamily);
}