EM_Task/UnrealEd/Private/ThumbnailRendering/ClassThumbnailRenderer.cpp

61 lines
2.0 KiB
C++
Raw Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "ThumbnailRendering/ClassThumbnailRenderer.h"
#include "ShowFlags.h"
#include "SceneView.h"
#include "Misc/App.h"
UClassThumbnailRenderer::UClassThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UClassThumbnailRenderer::CanVisualizeAsset(UObject* Object)
{
UClass* Class = Cast<UClass>(Object);
// Only visualize actor based classes
if (Class && Class->IsChildOf(AActor::StaticClass()))
{
// Try to find any visible primitive components in the class' CDO
AActor* CDO = Class->GetDefaultObject<AActor>();
for (UActorComponent* Component: CDO->GetComponents())
{
if (FClassThumbnailScene::IsValidComponentForVisualization(Component))
{
return true;
}
}
}
return false;
}
void UClassThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UClass* Class = Cast<UClass>(Object);
if (Class != nullptr)
{
TSharedRef<FClassThumbnailScene> ThumbnailScene = ThumbnailScenes.EnsureThumbnailScene(Class);
ThumbnailScene->SetClass(Class);
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)
.SetAdditionalViewFamily(bAdditionalViewFamily));
ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
ViewFamily.EngineShowFlags.MotionBlur = 0;
ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height);
RenderViewFamily(Canvas, &ViewFamily);
}
}
void UClassThumbnailRenderer::BeginDestroy()
{
ThumbnailScenes.Clear();
Super::BeginDestroy();
}