EM_Task/UnrealEd/Private/SEditorViewportToolBarMenu.cpp

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SEditorViewportToolBarMenu.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Input/SMenuAnchor.h"
#include "Widgets/Input/SButton.h"
#include "EditorStyleSet.h"
void SEditorViewportToolbarMenu::Construct(const FArguments& Declaration)
{
const TAttribute<FText>& Label = Declaration._Label;
const FName ImageName = Declaration._Image;
const FSlateBrush* ImageBrush = FEditorStyle::GetBrush(ImageName);
LabelIconBrush = Declaration._LabelIcon;
ParentToolBar = Declaration._ParentToolBar;
checkf(ParentToolBar.IsValid(), TEXT("The parent toolbar must be specified"));
TSharedPtr<SWidget> ButtonContent;
const float MenuIconSize = 16.0f;
// Create the content for the button. We always use an image over a label if it is valid
if (ImageName != NAME_None)
{
ButtonContent =
SNew(SBox)
.HeightOverride(MenuIconSize)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
[SNew(SImage)
.Image(ImageBrush)
.ColorAndOpacity(FSlateColor::UseForeground())];
}
else
{
if (LabelIconBrush.IsBound() || LabelIconBrush.Get() != NULL)
{
// Label with an icon to the left
ButtonContent =
SNew(SHorizontalBox) + SHorizontalBox::Slot().AutoWidth().Padding(0.0f, 0.0f, 3.0f, 0.0f)[SNew(SBox).Visibility(this, &SEditorViewportToolbarMenu::GetLabelIconVisibility).WidthOverride(MenuIconSize).HeightOverride(MenuIconSize).VAlign(VAlign_Center).HAlign(HAlign_Center)[SNew(SImage).Image(LabelIconBrush)]] + SHorizontalBox::Slot().FillWidth(1.0f).VAlign(VAlign_Center)[SNew(SBox).HeightOverride(MenuIconSize).VAlign(VAlign_Center)[SNew(STextBlock).Font(FEditorStyle::GetFontStyle("EditorViewportToolBar.Font")).Text(Label)]];
}
else
{
// Just the label text, no icon
ButtonContent =
SNew(SBox)
.HeightOverride(MenuIconSize)
.VAlign(VAlign_Center)
[SNew(STextBlock)
.Font(FEditorStyle::GetFontStyle("EditorViewportToolBar.Font"))
.Text(Label)];
}
}
ChildSlot
[SAssignNew(MenuAnchor, SMenuAnchor)
.Placement(MenuPlacement_BelowAnchor)
[SNew(SButton)
// Allows users to drag with the mouse to select options after opening the menu */
.ClickMethod(EButtonClickMethod::MouseDown)
.ContentPadding(FMargin(5.0f, 2.0f))
.VAlign(VAlign_Center)
.ButtonStyle(Declaration._MenuStyle)
.OnClicked(this, &SEditorViewportToolbarMenu::OnMenuClicked)
[ButtonContent.ToSharedRef()]]
.OnGetMenuContent(Declaration._OnGetMenuContent)];
}
FReply SEditorViewportToolbarMenu::OnMenuClicked()
{
// If the menu button is clicked toggle the state of the menu anchor which will open or close the menu
if (MenuAnchor->ShouldOpenDueToClick())
{
MenuAnchor->SetIsOpen(true);
ParentToolBar.Pin()->SetOpenMenu(MenuAnchor);
}
else
{
MenuAnchor->SetIsOpen(false);
TSharedPtr<SMenuAnchor> NullAnchor;
ParentToolBar.Pin()->SetOpenMenu(NullAnchor);
}
return FReply::Handled();
}
void SEditorViewportToolbarMenu::OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
// See if there is another menu on the same tool bar already open
TWeakPtr<SMenuAnchor> OpenedMenu = ParentToolBar.Pin()->GetOpenMenu();
if (OpenedMenu.IsValid() && OpenedMenu.Pin()->IsOpen() && OpenedMenu.Pin() != MenuAnchor)
{
// There is another menu open so we open this menu and close the other
ParentToolBar.Pin()->SetOpenMenu(MenuAnchor);
MenuAnchor->SetIsOpen(true);
}
}
EVisibility SEditorViewportToolbarMenu::GetLabelIconVisibility() const
{
return LabelIconBrush.Get() != NULL ? EVisibility::Visible : EVisibility::Collapsed;
}
TWeakPtr<class SViewportToolBar> SEditorViewportToolbarMenu::GetParentToolBar() const
{
return ParentToolBar;
}