EM_Task/UnrealEd/Private/PlayLevel.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/Array.h"
class UBlueprint;
class ULevelEditorPlaySettings;
struct FInternalPlayLevelUtils
{
static int32 ResolveDirtyBlueprints(const bool bPromptForCompile, TArray<UBlueprint*>& ErroredBlueprints, const bool bForceLevelScriptRecompile = true);
};
DECLARE_LOG_CATEGORY_EXTERN(LogPlayLevel, Log, All);