29 lines
963 B
C++
29 lines
963 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/CompositeCurveTableFactory.h"
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#include "Engine/CompositeCurveTable.h"
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UCompositeCurveTableFactory::UCompositeCurveTableFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UCompositeCurveTable::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UCompositeCurveTableFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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UCurveTable* CurveTable = nullptr;
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if (ensure(SupportedClass == Class))
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{
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ensure(0 != (RF_Public & Flags));
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CurveTable = MakeNewCurveTable(InParent, Name, Flags);
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}
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return CurveTable;
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}
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UCurveTable* UCompositeCurveTableFactory::MakeNewCurveTable(UObject* InParent, FName Name, EObjectFlags Flags)
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{
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return NewObject<UCompositeCurveTable>(InParent, Name, Flags);
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}
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