EM_Task/UnrealEd/Private/Factories/AnimBoneCompressionSettingsFactory.cpp

21 lines
922 B
C++
Raw Normal View History

2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AnimBoneCompressionSettingsFactory.cpp: Factory for animation bone compression settings assets
=============================================================================*/
#include "Factories/AnimBoneCompressionSettingsFactory.h"
#include "Animation/AnimBoneCompressionSettings.h"
UAnimBoneCompressionSettingsFactory::UAnimBoneCompressionSettingsFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCreateNew = true;
SupportedClass = UAnimBoneCompressionSettings::StaticClass();
}
UObject* UAnimBoneCompressionSettingsFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UAnimBoneCompressionSettings>(InParent, Class, Name, Flags);
}