EM_Task/UnrealEd/Classes/Preferences/AnimationBlueprintEditorOptions.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
/**
* A configuration class used by the UAnimationBlueprint Editor to save editor
* settings across sessions.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "AnimationBlueprintEditorOptions.generated.h"
UCLASS(hidecategories = Object, config = EditorPerProjectUserSettings)
class UNREALED_API UAnimationBlueprintEditorOptions: public UObject
{
GENERATED_UCLASS_BODY()
/** If true, fade nodes which are not connected to the selected nodes */
UPROPERTY(EditAnywhere, config, Category = Options)
uint32 bHideUnrelatedNodes : 1;
};