49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MaterialEditor/DEditorParameterValue.h"
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#include "DEditorStaticComponentMaskParameterValue.generated.h"
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USTRUCT()
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struct UNREALED_API FDComponentMaskParameter
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{
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GENERATED_USTRUCT_BODY()
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UPROPERTY(EditAnywhere, Category = DComponentMaskParameter)
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uint32 R : 1;
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UPROPERTY(EditAnywhere, Category = DComponentMaskParameter)
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uint32 G : 1;
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UPROPERTY(EditAnywhere, Category = DComponentMaskParameter)
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uint32 B : 1;
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UPROPERTY(EditAnywhere, Category = DComponentMaskParameter)
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uint32 A : 1;
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/** Constructor */
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FDComponentMaskParameter(bool InR, bool InG, bool InB, bool InA): R(InR),
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G(InG),
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B(InB),
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A(InA) {
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};
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FDComponentMaskParameter(): R(false),
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G(false),
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B(false),
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A(false) {
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};
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};
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UCLASS(hidecategories = Object, collapsecategories)
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class UNREALED_API UDEditorStaticComponentMaskParameterValue: public UDEditorParameterValue
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = DEditorStaticComponentMaskParameterValue)
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struct FDComponentMaskParameter ParameterValue;
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};
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