EM_Task/UnrealEd/Classes/Factories/CompositeDataTableFactory.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DataTableFactory.h"
#include "CompositeDataTableFactory.generated.h"
UCLASS(hidecategories = Object)
class UNREALED_API UCompositeDataTableFactory: public UDataTableFactory
{
GENERATED_UCLASS_BODY()
protected:
virtual UDataTable* MakeNewDataTable(UObject* InParent, FName Name, EObjectFlags Flags) override;
};