EM_Task/UnrealEd/Classes/Factories/CompositeCurveTableFactory.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CSVImportFactory.h"
#include "CompositeCurveTableFactory.generated.h"
UCLASS(hidecategories = Object)
class UNREALED_API UCompositeCurveTableFactory: public UFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
//~ End UFactory Interface
protected:
virtual UCurveTable* MakeNewCurveTable(UObject* InParent, FName Name, EObjectFlags Flags);
};