EM_Task/UnrealEd/Classes/Exporters/SoundExporterOGG.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Exporters/Exporter.h"
#include "SoundExporterOGG.generated.h"
UCLASS()
class USoundExporterOGG: public UExporter
{
public:
GENERATED_BODY()
public:
USoundExporterOGG(const FObjectInitializer& ObjectInitializer = FObjectInitializer());
//~ Begin UExporter Interface
virtual bool ExportBinary(UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags = 0) override;
virtual bool SupportsObject(UObject* Object) const override;
//~ End UExporter Interface
};