34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// LevelExporterT3D
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Exporters/Exporter.h"
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#include "LevelExporterT3D.generated.h"
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class FExportObjectInnerContext;
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class UActorComponent;
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UCLASS()
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class ULevelExporterT3D: public UExporter
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{
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public:
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GENERATED_BODY()
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public:
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ULevelExporterT3D(const FObjectInitializer& ObjectInitializer = FObjectInitializer());
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//~ Begin UExporter Interface
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virtual bool ExportText(const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags = 0) override;
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virtual void ExportPackageObject(FExportPackageParams& ExpPackageParams) override;
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virtual void ExportPackageInners(FExportPackageParams& ExpPackageParams) override;
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virtual void ExportComponentExtra(const FExportObjectInnerContext* Context, const TArray<UActorComponent*>& Components, FOutputDevice& Ar, uint32 PortFlags) override;
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//~ End UExporter Interface
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};
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