EM_Task/UnrealEd/Classes/Commandlets/FixConflictingLocalizationKeys.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "FixConflictingLocalizationKeys.generated.h"
/**
* Internal commandlet to fix any conflicting localization keys that are found in a manifest.
* @note Hard-coded to work with the "Game" localization target.
*/
UCLASS()
class UFixConflictingLocalizationKeysCommandlet: public UCommandlet
{
GENERATED_BODY()
public:
virtual int32 Main(const FString& Params);
};