EM_Task/UnrealEd/Classes/Builders/TetrahedronBuilder.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// TetrahedronBuilder: Builds an octahedron (not tetrahedron) - experimental.
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Builders/EditorBrushBuilder.h"
#include "TetrahedronBuilder.generated.h"
class ABrush;
UCLASS(MinimalAPI, autoexpandcategories = BrushSettings, EditInlineNew, meta = (DisplayName = "Sphere"))
class UTetrahedronBuilder: public UEditorBrushBuilder
{
public:
GENERATED_BODY()
public:
UTetrahedronBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
/** The radius of this sphere */
UPROPERTY(EditAnywhere, Category = BrushSettings, meta = (ClampMin = "0.000001"))
float Radius;
/** How many iterations this sphere uses to tessellate its geometry */
UPROPERTY(EditAnywhere, Category = BrushSettings, meta = (ClampMin = "1", ClampMax = "5", DisplayName = "Tessellation"))
int32 SphereExtrapolation;
UPROPERTY()
FName GroupName;
//~ Begin UBrushBuilder Interface
virtual bool Build(UWorld* InWorld, ABrush* InBrush = NULL) override;
//~ End UBrushBuilder Interface
// @todo document
virtual void Extrapolate(int32 a, int32 b, int32 c, int32 Count, float InRadius);
// @todo document
virtual void BuildTetrahedron(float R, int32 InSphereExtrapolation);
};