EM_Task/UnrealEd/Classes/ActorFactories/ActorFactoryDeferredDecal.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryDeferredDecal.generated.h"
class AActor;
struct FAssetData;
class UMaterialInterface;
UCLASS(MinimalAPI, config = Editor)
class UActorFactoryDeferredDecal: public UActorFactory
{
public:
GENERATED_UCLASS_BODY()
protected:
//~ Begin UActorFactory Interface
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
//~ End UActorFactory Interface
private:
UMaterialInterface* GetMaterial(UObject* Asset) const;
};