253 lines
8.4 KiB
C
253 lines
8.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Input/CursorReply.h"
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#include "Input/Reply.h"
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#include "Layout/Geometry.h"
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#include "Rendering/RenderingCommon.h"
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#include "TraceServices/Model/NetProfiler.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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// Insights
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#include "Insights/Common/FixedCircularBuffer.h"
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#include "Insights/NetworkingProfiler/ViewModels/PacketViewDrawHelper.h"
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#include "Insights/NetworkingProfiler/ViewModels/PacketViewport.h"
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class SScrollBar;
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class SNetworkingProfilerWindow;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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struct FNetworkPacketSampleRef
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{
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TSharedPtr<FNetworkPacketSeries> Series;
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TSharedPtr<FNetworkPacketAggregatedSample> Sample;
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FNetworkPacketSampleRef()
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: Series(), Sample()
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{
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}
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FNetworkPacketSampleRef(TSharedPtr<FNetworkPacketSeries> InSeries, TSharedPtr<FNetworkPacketAggregatedSample> InSample)
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: Series(InSeries), Sample(InSample)
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{
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}
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FNetworkPacketSampleRef(const FNetworkPacketSampleRef& Other)
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: Series(Other.Series), Sample(Other.Sample)
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{
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}
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FNetworkPacketSampleRef& operator=(const FNetworkPacketSampleRef& Other)
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{
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Series = Other.Series;
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Sample = Other.Sample;
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return *this;
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}
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void Reset()
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{
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Series.Reset();
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Sample.Reset();
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}
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bool IsValid() const
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{
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return Series.IsValid() && Sample.IsValid();
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}
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bool Equals(const FNetworkPacketSampleRef& Other) const
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{
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return Series == Other.Series && ((Sample == Other.Sample) || (Sample.IsValid() && Other.Sample.IsValid() && Sample->Equals(*Other.Sample)));
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}
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static bool AreEquals(const FNetworkPacketSampleRef& A, const FNetworkPacketSampleRef& B)
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{
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return A.Equals(B);
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Widget used to present the network packets as a bar track.
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*/
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class SPacketView: public SCompoundWidget
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{
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public:
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/** Number of pixels. */
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static constexpr float MOUSE_SNAP_DISTANCE = 2.0f;
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enum class ECursorType
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{
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Default,
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Arrow,
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Hand,
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};
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public:
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/** Default constructor. */
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SPacketView();
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/** Virtual destructor. */
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virtual ~SPacketView();
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/** Resets internal widget's data to the default one. */
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void Reset();
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void SetConnection(uint32 GameInstanceIndex, uint32 ConnectionIndex, Trace::ENetProfilerConnectionMode ConnectionMode);
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SLATE_BEGIN_ARGS(SPacketView)
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{
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_Clipping = EWidgetClipping::ClipToBounds;
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}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, TSharedPtr<SNetworkingProfilerWindow> InProfilerWindow);
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/**
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* Ticks this widget. Override in derived classes, but always call the parent implementation.
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* @param AllottedGeometry The space allotted for this widget
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* @param InCurrentTime Current absolute real time
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* @param InDeltaTime Real time passed since last tick
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*/
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virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
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virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual void OnMouseEnter(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual void OnMouseLeave(const FPointerEvent& MouseEvent) override;
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virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual FReply OnMouseButtonDoubleClick(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual FCursorReply OnCursorQuery(const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override;
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virtual bool SupportsKeyboardFocus() const override { return true; }
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virtual FReply OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
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// virtual FReply OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent) override;
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void EnsurePacketIsVisible(const int InPacketIndex);
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void SetSelectedPacket(const int32 InPacketIndex);
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void SelectPacketBySequenceNumber(const uint32 InSequenceNumber);
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void SelectPreviousPacket();
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void SelectNextPacket();
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void ExtendLeftSideOfSelectedInterval();
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void ShrinkLeftSideOfSelectedInterval();
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void ExtendRightSideOfSelectedInterval();
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void ShrinkRightSideOfSelectedInterval();
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void InvalidateState() { bIsStateDirty = true; }
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private:
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void UpdateSelectedSample();
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bool IsConnectionValid(const Trace::INetProfilerProvider& NetProfilerProvider, const uint32 InGameInstanceIndex, const uint32 InConnectionIndex, const Trace::ENetProfilerConnectionMode InConnectionMode);
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void UpdateState();
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void DrawHorizontalAxisGrid(FDrawContext& DrawContext, const FSlateBrush* Brush, const FSlateFontInfo& Font) const;
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void DrawVerticalAxisGrid(FDrawContext& DrawContext, const FSlateBrush* Brush, const FSlateFontInfo& Font) const;
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FNetworkPacketSampleRef GetSample(const int32 InPacketIndex);
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FNetworkPacketSampleRef GetSampleAtMousePosition(float X, float Y);
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void SelectSampleAtMousePosition(float X, float Y, const FPointerEvent& MouseEvent);
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void OnSelectionChanged();
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void ShowContextMenu(const FPointerEvent& MouseEvent);
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void ContextMenu_AutoZoom_Execute();
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bool ContextMenu_AutoZoom_CanExecute();
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bool ContextMenu_AutoZoom_IsChecked();
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void AutoZoom();
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/** Binds our UI commands to delegates. */
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void BindCommands();
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/**
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* Called when the user scrolls the horizontal scrollbar.
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* @param ScrollOffset Scroll offset as a fraction between 0 and 1.
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*/
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void HorizontalScrollBar_OnUserScrolled(float ScrollOffset);
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void UpdateHorizontalScrollBar();
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void ZoomHorizontally(const float Delta, const float X);
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private:
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TSharedPtr<SNetworkingProfilerWindow> ProfilerWindow;
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uint32 GameInstanceIndex;
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uint32 ConnectionIndex;
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Trace::ENetProfilerConnectionMode ConnectionMode;
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/** The track's viewport. Encapsulates info about position and scale. */
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FPacketViewport Viewport;
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bool bIsViewportDirty;
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/** Cached info for the packet series. */
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TSharedRef<FNetworkPacketSeries> PacketSeries;
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bool bIsStateDirty;
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bool bIsAutoZoomEnabled;
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float AutoZoomViewportPos;
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float AutoZoomViewportScale;
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float AutoZoomViewportSize;
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uint64 AnalysisSyncNextTimestamp;
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uint32 ConnectionChangeCount;
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//////////////////////////////////////////////////
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TSharedPtr<SScrollBar> HorizontalScrollBar;
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//////////////////////////////////////////////////
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// Panning and Zooming behaviors
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/** The current mouse position. */
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FVector2D MousePosition;
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/** Mouse position during the call on mouse button down. */
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FVector2D MousePositionOnButtonDown;
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float ViewportPosXOnButtonDown;
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/** Mouse position during the call on mouse button up. */
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FVector2D MousePositionOnButtonUp;
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bool bIsLMB_Pressed;
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bool bIsRMB_Pressed;
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/** True, if the user is currently interactively scrolling the view (ex.: by holding the left mouse button and dragging). */
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bool bIsScrolling;
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//////////////////////////////////////////////////
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// Selection
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int32 SelectionStartPacketIndex;
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int32 SelectionEndPacketIndex;
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int32 LastSelectedPacketIndex;
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FNetworkPacketSampleRef SelectedSample;
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FNetworkPacketSampleRef HoveredSample;
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float TooltipDesiredOpacity;
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mutable float TooltipOpacity;
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//////////////////////////////////////////////////
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// Misc
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FGeometry ThisGeometry;
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/** Cursor type. */
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ECursorType CursorType;
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// Debug stats
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int32 NumUpdatedPackets;
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TFixedCircularBuffer<uint64, 32> UpdateDurationHistory;
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mutable TFixedCircularBuffer<uint64, 32> DrawDurationHistory;
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mutable TFixedCircularBuffer<uint64, 32> OnPaintDurationHistory;
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mutable uint64 LastOnPaintTime;
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};
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