EM_Task/UnrealEd/Public/Subsystems/EditorSubsystemBlueprintLibrary.h

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2026-02-13 16:18:33 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SubclassOf.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "EditorSubsystem.h"
#include "EditorSubsystemBlueprintLibrary.generated.h"
UCLASS()
class UNREALED_API UEditorSubsystemBlueprintLibrary: public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/** Get a Local Player Subsystem from the Local Player associated with the provided context */
UFUNCTION(BlueprintPure, Category = "Editor Subsystems", meta = (BlueprintInternalUseOnly = "true"))
static UEditorSubsystem* GetEditorSubsystem(TSubclassOf<UEditorSubsystem> Class);
};